No, They Don’t Have to Sit Still – Making Theater Work for Wiggly Kids

No,-They-Don’t-Have-to-Sit-Still-Making-Theater-Work-for-Wiggly-Kids

Let’s say the quiet part out loud: not all kids sit still. Some squirm. Some bounce. Some ask questions halfway through a scene or fidget with the program or swing their legs like they’re on a playground swing.

That doesn’t mean theater isn’t for them. In fact, it might be exactly what they need.

There’s a common idea that children’s theater is only for “well-behaved” kids—the kind who sit straight with their hands folded and whisper “thank you” on the way out. But that’s just not real life. Kids are energy in motion. And children’s theater, when done right, welcomes them exactly as they are.

Here’s why you don’t need your child to be “perfectly still” to enjoy the show—and how live theater can actually be a great experience for kids who move, wiggle, and express themselves loudly.

1. Theater Is Meant to Be Alive—Just Like Kids

Live theater is not like the library. It’s interactive. It breathes with the audience. It expects a little noise, a little movement, a little excitement.

Children’s theater especially is built with young audiences in mind. Actors often break the fourth wall, encourage participation, or speak in ways that keep kids engaged. The pacing, the music, the visuals—it’s all crafted to hold attention without demanding stillness.

In other words: it’s okay if your kid wiggles. Theater was made for that.

2. Moving Doesn’t Mean They’re Not Paying Attention

Some kids actually focus better when their bodies are in motion. Fidgeting can help them process sound, manage excitement, or simply stay regulated in a stimulating environment.

If your child is tapping their foot, adjusting their seat, or whispering their thoughts as the show unfolds—it doesn’t mean they’re distracted. It might mean they’re deeply engaged.

Instead of correcting them constantly, it helps to know what’s truly disruptive (screaming, standing up in the aisle) versus what’s just normal movement. Most kids are somewhere in the middle.

3. Sensory-Friendly Performances Make a Huge Difference

If your child has sensory needs, ADHD, autism, or just lots of energy, look for sensory-friendly performances. These shows are designed to be more relaxed and welcoming for all kinds of kids.

They usually include:

  • Lower sound levels

  • Softer or no strobe lighting

  • A more relaxed attitude toward movement and noise

  • The freedom to come and go as needed

  • Fewer social expectations

The goal is simple: let kids experience the story on their own terms.

4. You Can Prep Them Ahead of Time

Before the show, talk to your child about what to expect:

  • “There’s a stage, and we’ll sit in the audience.”

  • “It’s okay to laugh, clap, and enjoy, but we try to keep talking quiet so others can hear.”

  • “If you need to move around, that’s okay—we can take a break.”

You can even play pretend at home, with chairs lined up and a toy show happening in front. Kids do better when they know what’s coming—and when they know you’re on their side.

5. Let Go of the Pressure to Be “Perfect”

Here’s the truth: other parents in the audience get it. No one is sitting there judging you for having a child who squirms. And if they are? They’re in the wrong space.

Theater for young audiences should feel joyful, safe, and real. Kids aren’t robots. They’re growing humans with developing brains—and the theater should meet them where they are.

If your child blurts out something hilarious or claps in the middle of a scene, it’s not the end of the world. In fact, it might be their favorite moment of the day.

Wiggles Welcome

You don’t need your child to sit still like a statue to enjoy the magic of live theater. All you need is an open mind, a little preparation, and the understanding that theater is for all kinds of kids—loud ones, shy ones, wiggly ones, quiet ones.

Children’s theater isn’t about perfection. It’s about wonder. And if your child walks out of the show with a spark in their eye and a spring in their step, then it worked. Movement and all.